Full Salvo
Trap Normal

Full Salvo

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When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
34± 8/ 100
Power Score
Intrinsic 34
Deck 34

Full Salvo — Power Evaluation

Final Score: 34 ± 8 · Confidence: Medium

  • Intrinsic: 34 · Deck: 34 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Full Salvo converts the hand into damage: 200 per card sent to the Graveyard, so its output scales with hand size, which the text makes verified. That conversion is conditional on being a set Trap with no opponent interaction, no board presence, and a full hand, and sending the whole hand away is a pure card-disadvantage cost, so the score stays in the low-to-mid 30s. High damage numbers did not earn points on their own; the score reflects a one-copy finisher that is hard to set up and easy to disrupt.

Axis scores

Axis Score Evidence
Accessibility 35 Set Trap with one copy in each of 6 sampled decks and no searcher or combo starter evidence, so it depends on drawing and setting it (observed, inferred).
Combo & Conversion 45 Text converts hand size into damage at 200 per card, a real finisher route, but there are zero combo boards to confirm how often it closes a game (verified, inferred).
Resource Economy 10 Sends the entire hand to the Graveyard with no draw or recovery, so it is a pure card-disadvantage cost (verified).
Effect & Interaction 5 Deals damage to the opponent and does no negation, removal, or disruption (verified).
Material Utility 5 A Trap card is not a monster and cannot be used as material; it offers no body value (verified).
Resilience & Flexibility 25 Trap that can be stopped by any negation or destruction in the Spell/Trap zone, and it has no recursion or backup route (inferred).
Deck-Building Efficiency 75 Single copy in a single slot with no garnet, lock, or redundancy requirement, so it is cheap to run (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 34, Deck ≈ 34, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-size damage scales directly with cards sent to the Graveyard (verified from text)
  • Cheap, single-slot inclusion with no garnet or lock requirement (observed)
  • Appears in 2 archetypes across 6 sampled decks (observed)

Weaknesses

  • Sends the entire hand to the Graveyard, a pure card-disadvantage cost (verified)
  • Set Trap that must survive the opponent's turn before it can resolve (inferred)
  • No opponent interaction, board presence, or material value (verified)
  • No combo boards recorded, so its real conversion rate is unconfirmed (verified)

Counters / choke points

  • Any negation or destruction of a set Trap before it resolves (inferred)
  • Opponent holding interaction in hand to stop the set Trap (inferred)

Best use

Conditional damage finisher when the hand can be dumped for lethal. Decks: Exodia, Flamvell. Suggested copies: 1.

Evidence & gaps

  • Verified: Damage is 200 per card sent to the Graveyard from the hand (card text); Trap card, legal in TCG, OCG, MasterDuel and DuelLinks (card data); Sampled decks run exactly 1 copy in 6 of 6 decks across 2 archetypes (deck evidence); Sends the entire hand to the Graveyard with no return (card text)
  • Observed: 6 of 6 sampled decks include it at 1 copy, all in Flamvell or Exodia (deck evidence); All top partners co-occur in 100% of the 6 decks, which suggests a shared or copied list (deck evidence); Zero combo boards contain the card (combo evidence)
  • Inferred: Acts as a damage finisher whose real value depends on hand size at resolution; Set Trap timing means it is usually answered or delayed rather than resolved on demand; Deck synergy is modest without combo corroboration
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the 6-deck sample only all 6 decks share identical top partners, so the sample may reflect one list repeated no hand-size distribution data to estimate typical damage no banlist token; assumed 3 copies (unlimited)











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